For all these platforms, the procedure is roughly the same : Building the tutorialsĪll tutorials can be built on Windows, Linux and Mac. So forget everything you might know before your brain melts from the mix. Here you will learn modern OpenGL (OpenGL 3 and 4), and many online tutorials teach “old” OpenGL (OpenGL 1 and 2). If you know about something that looks like glBegin(), forget it. You don’t have to know anything, but you have to forget everything you know about OpenGL. This way, you will be able to understand everything even if you only know Java. Experience with any programming langage ( C, Java, Lisp, Javascript, whatever ) is better to fully understand the code, but not needed it will merely be more complicated to learn two things at the same time.Īll tutorials are written in “Easy C++” : Lots of effort has been made to make the code as simple as possible. No special prerequisite is needed to follow these tutorials. Before jumping into OpenGL, you will first learn how to build the code that goes with each tutorial, how to run it, and most importantly, how to play with the code yourself.
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